This page contains a list of weapons that appear in Resistance 2.
Main Weapons[]
M5A2 Folsom Carbine[]
- Main article: M5A2 Folsom Carbine

Primary Fire: Full Automatic
Secondary Fire: 40mm Grenade Launcher
The M5A2 Folsom Carbine is the standard assault rifle issued by the U.S. military and Black Ops.
Bullseye[]
- Main article: Bullseye

Primary Fire: Energy Round
Secondary Fire: Homing Tags
The Bullseye, including its upgraded counterpart, in Resistance 2 have been completely redesigned, losing less of the 'rectangle' design appearance. It now also has a slower rate of fire, and is a good default weapon, handy for almost any situation; although it's recoil is stronger than the normal human assault rifle.
Bullseye Mark II[]
- Main article: Bullseye Mark II

Primary Fire: Energy Round
Secondary Fire: Homing Tags
The Bullseye Mark II appears only in the campaign of Resistance 2 and wielded only by Advanced Hybrids.
Auger Mark II[]
- Main article: Auger Mark II

Primary Fire: Penetrating Radiative Rounds
Secondary Fire: Force Barrier
Not very different from Auger Mark I, except for the ability to see enemies on the other sides of walls. Its shield is considerably larger and rounder, making it much more defensive.
In co-op, it can be unlocked for the Soldier and Spec-ops commando classes at levels 10 and 18 respectively. It does lower damage compared to its single-player counterpart, but holds twice as much ammo.
HE .44 Magnum[]
- Main article: HE .44 Magnum

Primary Fire: .44 Semi-Automatic
Secondary Fire: Remote Bullet Detonation
This revolver first appears to be an ordinary handgun. However, using the secondary fire detonates the bullets, which is a very useful feature for setting traps.
In co-op, it is unlocked for the Medic class at level 18. Against elite forms of chimera it is recommended that the player fires all six bullets into said enemy, then press R2/RB to detonate them all at once.
In multiplayer, it is the only side-arm available for either faction. Generally, it is wise to fire at least three bullets into an opposing player, before detonating them.
HVAP Wraith[]
- Main article: HVAP Wraith

Primary Fire: Fully Automatic
Secondary Fire: Force Barrier
The HVAP (High Velocity, Armor Piercing) Wraith fires 1200 rounds per minute, and is the deadliest of all hand-held weaponry. It also boasts the first successful infusion of human and Chimeran tech, deploying a force barrier capable of stopping any type of munition.
In co-op, it is the standard weapon for the Soldier class. Points are awarded for absorbing damage with the force barrier. As a Soldier levels up, the force barrier capacity increases.
L210 LAARK[]
- Main article: L210 LAARK

Primary Fire: Rocket
Secondary Fire: Shredders
The L210 LAARK is an updated version of the L209 LAARK. The difference is it no longer has the air brake ability, so the rocket can no longer deploy submunitions, but the alternate fire shoots out the submunitions and no longer uses the rocket, but a totally different ammunition. They are less powerful than in R:FOM, but in Competitive, it serves as "easy xp".
In co-op, it is unlocked for the Soldier class at level 28.
MP-47 Pulse Cannon[]
- Main article: MP-47 Pulse Cannon

Primary Fire: Energy Beam
Secondary Fire: Concussion Blast
The Pulse Cannon fires a focused, long-distance energy beam with unparalleled stopping power. The secondary mode fires a powerful, short-range concussive blast capable of shredding most biological enemies. In co-op and competitive modes, it can be received as special weapon when the respective berserk bar is filled. However it is not called the pulse cannon, instead called snake eyes.
L23 Fareye[]
- Main article: L23 Fareye

Primary Fire: Semi-Automatic
Secondary Fire: Focus Mode
The L23 Fareye is an advanced sniper rifle developed by the British. It was later used by SRPA after 1951.
Marksman[]
- Main article: Marksman

Primary Fire: Three-round burst
Secondary Fire: Drone
This sniper fires a three Ion rounds burst automatically while the trigger is held down. The secondary fire shoots out a small autonomous drone which projects short electrostatic orb bursts at nearby targets.
This weapon is the standard weapon for Spec-ops commandos in Co-op.
Rossmore 238 Combat Shotgun[]
- Main article: Rossmore 238 Combat Shotgun

Primary Fire: 1 Barrel
Secondary Fire: 2 Barrels
An updated version of the Rossmore 236, it now features a box magazine and a pistol grip, and has reduced recoil. It is seen in Resistance 2. The only other change is the secondary fire does not fire both barrels simultaneously, but one right after another. That means if you miss, you could still possibly hit them with the other barrel. It is only found in the campaign when needed, and it is useful against Leapers and Chameleons.
In co-op, it is unlocked for the Soldier class at level 2 and the Medic class at level 10. It has a faster single pump, more starting and spare ammo and higher accuracy than its single player counterpart, but lower damage, twin barrel rate of fire, capacity an increased reload speed.
V7 Splicer[]
- Main article: V7 Splicer

Primary Fire: Saw blade
Secondary Fire: Heated saw blade
This human-built weapon fires electro-magnetic saw blades that knife through Chimera. The secondary fire, when held down, spins the saw, charging it to the point of being super-heated. When fully charged it automatically sends the saw flying forward, dealing a heavy blow to any Chimera unlucky enough to be in its path. It is unlocked for Medics in co-op at level 28.
XR-13 Bellock[]
- Main article: XR-13 Bellock

Primary Fire: 40mm grenade
Secondary Fire: Napalm Grenade
A Multiple Grenade Launcher (MGL). Secondary Fire shoots firebomb instead of frag. Unlocked for the Spec-ops commando class in co-op at level 28.
XR-42 Phoenix[]
- Main article: XR-42 Phoenix

Primary Fire: Life Draining energy beam
Secondary Fire: Healing blast
Only in co-op for Medic class. Drains Chimeran life force and fires healing blasts for healing injured squadmates.
Grenades[]
Fragmentation Grenade[]
- Main article: Fragmentation Grenade

The Frag Grenade retains the same features and can also be bounced off walls and other hard surfaces.
Hedgehog Grenade[]
- Main article: Hedgehog Grenade

The Hedgehog Grenade is a Chimeran anti-personnel munition. It is thrown like an ordinary hand grenade. When it explodes it launches spikes in all directions.
XR-87 Proximity Mine[]
- Main article: XR-87 Proximity Mine

The Proximity Mine is a land mine featured in Resistance 2's co-op campaign.
Air Fuel Grenade[]
- Main article: Air Fuel Grenade

The Air Fuel Grenade functions similarly to the version in the first game, though it is no longer possible to hold the button to delay detonation.
Spider Grenade[]
- Main article: Spider Grenade

The Spider grenade is a new weapon featured in Resistance 2. When the grenade has landed, it spreads a napalm-like substance which burns everything in it's path. The liquid also goes up walls and ceilings, hence the name. The Spider Grenade was created after examining the internal organs of the Chimeran Marauder.
Weapons in Resistance 2 | |
---|---|
Human | HE .44 Magnum · HVAP Wraith · Knife · L210 LAARK · L23 Fareye · M5A2 Folsom Carbine · Marksman · MP-47 · Rossmore 238 · V7 Splicer · XR-13 Bellock · XR-42 Phoenix |
Chimera | Auger · Brute Minigun · Bullseye · Bullseye Mark II |
Grenades | Air Fuel · Frag · Hedgehog · Spider · XR-87 Proximity Mine |
Resistance 2 | |
---|---|
Content | Characters · Levels · Enemies · Intel · Locations · Weapons |
Gameplay | Bonus Options · Controls · Cooperative Mode · Multiplayer · Trophies |
Organizations | Echo Team · Radio USA · SRPA |