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Resistance Wiki
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Meltdown is a team objective multiplayer game mode that appears in Resistance: Fall of Man and as part of the Aftermath Map Pack in Resistance 2. The aim of the game mode is for teams battle for control of a series of control nodes in order to cause the opposing team's "tickets" to deteriorate to zero, or if they have more tickets remaining than the opposing team when the time limit runs out.

Resistance: Fall of Man

Node map-pack

A control node with the shield down.

Meltdown features two teams, Chimera and Humans, battle to control several strategically placed control nodes. Controlling these nodes provides an outlet for the heat from the respective team’s reactor. The fewer nodes a team captures, the the faster the reactor overheats and once the integrity reaches zero, the reactor explodes and the game is over. The reactor's integrity is displayed in the top corner of the screen.

In order to capture a node, all of the coolant nodes (colored blue or orange, dependent on which team controls it) must be successfully destroyed and the new nodes must be raised, which takes approximately 30 seconds. During this time, the node does not belong to either team and therefore does not serve as an outlet for heat. The coolant rods are surrounded by an impenetrable shield which lowers only when an enemy player is in close proximity to the node, ensuring that confrontation is needed, and nodes cannot be destroyed by a far off sniper.

The maps that support Meltdown are Manchester, Grimsby, Somerset, Nottingham, and all downloadable map packs. In a Meltdown game, the maps are symmetrical, ensuring that no team has an advantage over the over, resulting in a fair and level playing field. Maps can be either 16p or 32p.

Resistance 2

Hq720 (10)

Meltdown in Holar Tower.

Meltdown in Resistance 2 is similar to Fall of Man except players can only capture nodes by standing within a certain area of the node for a specific amount of time. The capture time limit can be reduced by more players taking the node at once. Instead of reducing the opposing team's tickets to zero, there is a score limit set at 600 for teams to achieve. Taking nodes, killing players and holding nodes all contribute to their score. The more nodes a team has, the faster their score increases. Like in Resistance: Fall of Man, players can spawn at the nodes once they have been captured. Defender ribbons can also be gained for defending nodes, or killing anyone when the player is standing adjacent to the node.

The maps that support Meltdown are Chicago, Orick, Holar Tower and Bryce Canyon. Maps can range from 20p to either 40p and 60p.

Multiplayer Game Modes in Resistance
Resistance: Fall of Man Deathmatch · Team Deathmatch · Capture the Flag · Meltdown · Assault · Breach
Resistance 2 Deathmatch · Team Deathmatch · Core Control · Meltdown · Skirmish
Resistance: Retribution Deathmatch · Team Deathmatch · Capture the Flag · Assimilation · Containment
Resistance 3 Deathmatch · Team Deathmatch · Capture the Flag · Chain Reaction · Breach · Invasion · War Games
Resistance: Burning Skies Deathmatch · Team Deathmatch · Survival
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