Grimsby is the second campaign level of Resistance: Fall of Man.
Synopsis[]
After being taken to the Grimsby conversion center, Nathan Hale wakes up and fights his way to escape the facility. He soon finds three human prisoners, including British Intelligence Operator Rachel Parker. Hale could only rescue Parker after the others are infected by Crawlers. Parker escapes through the vents and helps guide Hale through the facility via radio. Hale soon learns that the Chimera are mutated humans created from the Chimeran virus as he witnessed infected humans being processed and transformed into Chimeran Hybrids.
The Chimera guarding the center learns about their escape and tries to stop Hale. However, Hale manages fight through the Chimera and eventually escape with Parker via VTOL.
Intel Documents[]
- Conversion: After meeting Rachel Parker, it is located inside a bathroom.
- Captured: On the counter in the dining room where you find the Rossmore Shotgun.
- York Set Up: On the side of a cart of dead soldiers.
Skill Points[]
- Don't Worry, Insurance Has It Covered (3 points): Destroy 5 or more black boxes.
- 20th Sentry (3 points): Do not get hit by a laser mine.
- Personal Space Bubble (4 points): Do not let any Menial grab you.
Gallery[]
Concept Art[]
Transcript[]
- Main article: Grimsby (level)/Transcript
Trivia[]
- The soldier that gets laid down on the table by the Menial at the beginning has the word "Mum" tattooed on both of his arms.
- After the scene where the two soldiers get infected if you look into their pen there is no bald soldier even though in the cinematic there is.
- The fact that James Grayson keeps mentioning Grimsby's conversion center in his diary, it is believed that Grimsby may have been one of the 26 conversion centers destroyed by Grayson.
- This was the level where the scrapped-grapple gun was going to be obtained, this explains why there are many circular explosive power cores, the grapple gun was removed very late in development as Lead Character Designer Damon Iannuzzi believed it was still in during his playthrough in 2016.[1]
- Artist Marcus Lull (Speaking to Lighting Artist Eric Gooch): "One of the challenges I faced when creating this level was presenting the player with a fish cannery that slowly becomes more Chimeran as the player progresses. I really wanted the player to feel like they were going not only to a place that no other human had seen, but that they were going deeper and deeper into the heart of this very alien world where terrible and cruel acts were taking place. It was a delicate task of balancing the demolished human structures with the parasitic Chimeran architecture.".
- On the outside part of Hunted Down, Lull remarks: "Sometimes when you make levels you have to start out with place holders, and in this level we created an outhouse looking building just for that purpose. So as the player goes through what is supposed to be this scary and dark level that has been overrun and mangled with Chimeran architecture, they come out to find this dumpy little outhouse that has been untouched by the Chimerans right in the middle of their path. So the joke became that everything was destroyed except for the outhouses......guess the Chimerans aren't as dumb as they look!"[2]
References[]
- ^ https://www.twitch.tv/proletariat_inc/v/35455128 47:00
- ^ http://www.cybergooch.com/tutorials/pages/lighting_rfom2.htm Creating the Lightning for Resistance: Fall of Man by Eric Gooch
Campaign Levels of Resistance: Fall of Man | |
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Campaign | York · Grimsby · Manchester · Nottingham · Cheshire · Somerset · Bristol · Bracknell · London · Thames · Tower |