Battleship is the fourth campaign level of Resistance 2.
Synopsis[]
After commandeering a captured Chimeran shuttle, Echo Team flies and infiltrates the Chimeran battleship. Once inside, Hale and Echo split up to plant detonation charges in key parts of the ship. Hale is tasked in finding the ship's bridge and soon discovers that the Chimeran fleet plans on breaching the Liberty Defense Perimeter by converging at Twin Falls, Idaho. After planting his charges, Hale attempts to reunite Echo Team when Joseph Capelli's charges exploded too soon. Echo hurriedly reunite at their shuttle at the last minute and escape before the battleship self-destruct.
With the knowledge of the Chimeran fleet's convergence at Twin Falls, Echo Team flies to the town.
Weapons[]
Enemies[]
Gallery[]
Concept Art[]
Intel Documents[]
Transcript[]
- Main article: Battleship (level)/Transcript
Trivia[]
- At the beginning of the level you will see the Echo Team climbing a platform that will later be at the level of the other division, and they will follow an open path, but if you die and go back, you will see that this platform will be raised only halfway and not complete, and also the path that was previously open where the Echo Team passed, will now be closed.
- There are some energy barrels scattered around the map which can be exploded. The player can use them against enemies.
Campaign Levels of Resistance 2 | |
---|---|
Campaign | SRPA Station Igloo · San Francisco · Orick · Battleship · Twin Falls · Bryce Canyon · Chicago · Holar Tower · Cocodrie · Chicxulub Crater |
Co-op | Chicago · Orick · Axbridge · Bracknell · Bryce Canyon · Holar Tower |