Resistance: Burning Skies

Resistance: Burning Skies is a game being created by Nihilistic Software for the Playstation Vita. It was announced on the same day as the Vita (initially referred to as the Next Generational Portable). The game was formally announced on August 17, 2011 at Gamescom and slated for release in early spring release.

Story
The game takes place in August 1951 as the Chimera first invades the United States. Players assume the role of Tom Riley, a New York City firefighter forced to take up arms against the Chimera. The story is being written by William C. Dietz, author of the tie-in novels Resistance: The Gathering Storm and A Hole in the Sky. Throughout the game as an everyday local hero, Riley has his duty in saving civilians before demolishing and stopping the Chimera.

Locales includes an overrun SRPA research facility on Ellis Island, and the George Washington Bridge during an attempt to prevent the Chimera from crossing the bridge to Bronx and Manhattan, in which SRPA Black Ops were wiring the bridge for detonation to buying more time for the evacuation on Manhattan.

Gameplay
Unlike Resistance: Retribution, which featured in third-person shooting, Burning Skies is in first-person. Players can pick up weapons that they are looking at on the screen by passing their hand underneath the camera on the outside of the Vita just as if they were picking up the weapon in real life. It will also feature a first-person cover system, much as similar to the Killzone games, as seen in brief clips during a recent Vita promotional trailer.

Much like Resistance 3, Burning Skies will feature a melee weapon system utilizing a fireman's axe and upgradeable weapons. Unlike Resistance 3, players have to collect Grey Tech in order to upgrade a certain weapon. The weapon wheel will also return.

Multiplayer is presented in the game as seen 55 seconds into this video.