User blog comment:Drgyen/Burning Skies is a contrived piece of.../@comment-1709903-20120614220052

I agree, but I would go even further with the "non canon" elements of Burning Skies. There are some things that, as a Resistance fan, really concern me: How could there be Long Legs in BS, i know they resemble an evolution of Slipskuls, but the absence of this enemy in R2, makes its existence in BS very strange, and its presence in R3 only encourages the "strange" element. I also agree with the "Gordon Freeman effect", and with the " We can run from spires" Evil Tom refered. This particular element destroys every single piece of information given in R1. Let me remind you about Rachel Parker's phrase: "By the time you see them in the air it's already too late". Don't know about you but i like to believe more in the information in R1 than in BS. Regarding William C. Dietz, although he had a relative sucess with his books, he as a history of making a lot of timeline and story errors( Ex: Mass Effect novel), so i was negatively surprised when I heard he was writing the plot of the game. But the worst part, is that when asked about these "plot wholes", a BS developer( can't remeber the name, sorry) wasn't able to answer these questions, awkwardly trying to change the topic of the interview. As a Resistance Fan, i was a little angry about this.

When Ted Price oficialy anounced that Insomniac wasn't going to make more Resistance, I said that Resistance, as we know it, is gone. Let's face it, the only company who can make a Resistance IS Insomniac, and we have to ask, what is the videogame company( Exclusive to Sony), that can make a new Resistance for PS3? Burning Skies is a warning to Sony, that it has to treat it's exclusives better.