User blog comment:Drgyen/Burning Skies is a contrived piece of.../@comment-1191892-20120612063208/@comment-1191892-20120627190627

I think the ongoing problem with the story since R2 was they never really had much of a solid plan for continuing it after R1, so started making things up and disregarding a lot of the stuff that had gone before. A great example of this is Hale; in the first game the SPRA teams seemed interested in him because he was immune, then suddenly they know he's immune and just exposed him to the virus again for the hell of it. The original logic was that the British had lied to the Americans about the nature and scale of the Chimeran threat in return for aid, but R2's developments mean the US sent tens of thousands of troops to die when they knew very well that's what would happen.

I got the implication from R1 that the Chimera were supposed to be an ancient subterranian race and the meteor woke them up rather than bringing them to earth (hence them excavating their towers rather than building them), but R2 instead made a confusing story that they were here, left, came back on a meteor, and, um...

Yeah.

That's not to mention the number of plot threads they introduce and then forget about, like every game making a big deal about the Cloven only for them to have nothing to do with the story ever, or introducing the Pure Chimera but never developing what they actually do so in R3 you're running around trying to save Earth from the threat of a big, vague threat.

That plus I think they increased the scale too much; when you see the huge Chimeran fleet roll in you know that the only way we'll ever win is to cheat somehow since we're ridiculously outmatched, so we know everything that looks like a legitimate action is a waste of time and won't work.